Saturday, December 20, 2014

Roll Through The Holidays

Glad you could join your old Uncle MacBaelspar in his family lodge here, just above the treeline. The fire has been built to warm the hall as we sip heavily nudged tankards of hot sipping chocolate. Every available surface is decorated with items that reflect the winter holidays colorful lights shine where ever they can be placed. Snow is falling outside in small flurries, blanketing the valley below in glistening whiteness. Let's think on seasonal gaming, winter edition.

When I game, I like to think that there are parallels between our world and the game world that exist because of the way that human nature works. Seasonal festivals have existed throughout recorded history. Some have remained the same since their creation. Others have altered and evolved to fit the times.

I have incorporated calendar events into games as part of the plot. Like having the detailed background of a locale, having holidays and festivals in the game can give the setting depths. If such events are similar enough to what we expect, then we can fill in the details with our own thoughts. So, ways to bring the holiday to an rpg plot near you.

Some people believe that by being set around the holidays, a holiday movie is made. “Die Hard” is the number one element on this list, but there are others: “Batman Returns,” “Reindeer Games.” Basically, it's the equivalent of putting a Santa hat on your Cthulhu doll and calling it a Christmas decoration. Mentioning holiday things that are going on, or having an NPC paraphrase a holiday classic might fit into this idea. “Crom bless us, every one.” “Now I have a level 6 IC breaker, ho, ho, ho.”

I'm a bigger fan of the “Antagonist Stole Christmas” plot. The festival of the season was going to go on as normal, but someone has to be a jerk and ruin the festivities. This really fits in the good, old “stop the bad guy” plot. Stop the assassins from killing father Christmas. Get the special item that is used to top the villages central decoration/altar. Deliver a set of info packets that will help poor hab families. All of these are directives that can be given to players that doesn't require them to be any more into the situation than they would need to be for another quest.

Now, comes the difficult type, exploring seasonal themes without it being about stopping immanent doom. Themes like hope for the dark times to pass or seeing that the neediest among us are protected can be difficult to articulate or may be seen as more “touchy/feely” than a game group might want to go into. However, some systems might be suited for it, “Monsterhearts” or “Fiasco.” Maybe others, and I would be open to recommendations.

One bad side of such plots is be conscious of how long they can take to tell. If you are planning something for the holiday, make sure that it can fit within the plans of all your players. The holidays may be pulling them elsewhere. It's hard to leave a game session with a cartload of toys not having made it to the orphanage yet due to a player having to go hang out with family. Sometimes, it's even harder to get back to it.

So, as the snow falls (or doesn't as your temperate zone may vary) think about the depth that can be added to a world by bringing in holiday events. Think about the ideas you can explore by looking at the events of others or other holiday traditions. Most of all have happy holidays, because I don't think you can reroll this one.

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