Friday, December 5, 2014

A Watched Plot Never Boils



I've been a GM for a fair number of years. I typically like to run a game where the characters (both player and non-player) tend to drive the action. Your NPC's motivations cause problems, like what they are planning to do to take control of the region. Players typically want to stop this, or join up; investing their time into finding a way make the most for theirselves.

Some groups do not naturally fall into line with that plan. Many typical adventure party groups are more than content with the “Enter dungeon, kill monsters, take loot” plan. Some people like to run that style of game. Alas, I am not one of those people, though I am running a game that has that kind of party. Which leads to something of a problem.

Every week, I plot out an adventure. I want it to be the kind of engaging thing that I get from the more character oriented groups so that it doesn't feel that I can replace what I do with a random number generator and a Monster Manual. Sometimes, this can be the source of grief, and many of us have seen it.

Let us just say you have finished reading a book or watching a movie where a plucky group of adventurers (heroes, dwarves, pirates, saviors of solar systems, etc.) goes out to save the day. Not only do they succeed, but you really liked it. You liked it to the point where you want to share it with your group by creating a plot that mirrors what you liked.

Some of you may see where this is going.

You set the stage, describing the setting. Things are going good. Your guide/babysitter NPC comes up to the group, “Sit a while, and listen.” Your NPC is about to tell the players about the epic task that lay before them. One of the players then says, “I kill the stranger.” If killing the guide isn't enough to break the plot, then they find something else. If you're like me, then you find that this tends to diminish the amount of joy that you take from running a game.

Well, I may have found a solution.

Imagine that your party has a treasure that they need to get a hold of, something that could do whatever would motivate them to strike out into action. They have a map, but there's a cypher device needed to read the map. The last known location was in a culture that is foreign to them. They have to infiltrate only to find that the cultural equivalent of the village idiot has it. An opposing force is also trying to get it. To make things even more complicated, the culture does not trust outsiders. They have an elite force designed to go after intruders. And go...

The plot of Transformers when seen from the perspective of the autobots might actually be interesting, but it's not the perspective that you see from the movie. In fact, the actual plot is kind of crap. No one really cared about Shia LeWitwicky. This way, no one's favorite character/autobot dies, and everyone gets the story they wanted.

I think that there is something to be said for using those stories that disappointed us as a starting point. If they fail, then you can take solace in it being a doomed premise to begin with. Maybe famous historical/fictitious characters were not meant to hunt monsters. Perhaps trained groups of mercenaries sent into an antagonistic country to retrieve a lost piece of information/prisoner was not going to be entertaining no matter how you look at it. Having a band of adventurers that are the only ones that are able to stand against the armies of the god of good/order to protect the one person that can defeat them might go better on the table than it did on the screen. (Funny, this conversation started with me watching Matrix: Revolutions. This last sentence was meant to be a poke at The Prophecy films and Legion. Funny how it also describes the latter Matrix films.)

Going forward, I'm not going to be wasting my time trying to retell what is already good. No, I'm going to recycle. I'm starting my compost heap of plots that failed to entertain. Giving them a second chance in a different format might be the trick.

You can always reroll if it doesn't work.

No comments:

Post a Comment